Rules Revisment required.

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Iznogood
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Re: Rules Revisment required.

Postby Iznogood » Sun Nov 24, 2013 9:33 pm

need evidence or it does happen!

Krumme
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Re: Rules Revisment required.

Postby Krumme » Mon Nov 25, 2013 4:14 am

Antistucking on 32 does NOT work - that's how it is
But trying this in lihl is simply not cool - just saying
Regarding the split on 32 I already raged enough about the fast unit send on 32 to make people know how I feel about that - a bad split and you have lost no matter what towers, values or heals you have compared to the other team
But these days games don't go to 32 that much more so I'm like w/e when I get bad split 32 - just happy a game went past 17/20

Well that escalated quickly.... ANYWHO the dg rule is fine imo. - easy to understand and hard to break unless you are beep ;)
no one should get banned for like a half tile in dg zone because that depends of how your very first unit is built if it's gonne fit or not - but building 1-1½ tile or more into it is breaking the rule on purpose and I see no reason why you can't build further away from it
Adapt or die :)!

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Iznogood
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Re: Rules Revisment required.

Postby Iznogood » Tue Nov 26, 2013 12:37 am

I don't believe it until I see a real proof ! :D
Anyways - It seems like the most agrees with me that rules should be simple - we can agree there's already too many rules, so making them more complicated will just be more confusing. Make a poll if you want to remove the antistuck restriction or want it allowed to build in the DG area.
Or post if you have any suggestions to make a rule easier that's always welcome - but all this criticizing without bringing up a solution isn't really helpful

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Re: Rules Revisment required.

Postby Feor » Tue Nov 26, 2013 5:58 pm

Iznogood wrote:Or post if you have any suggestions to make a rule easier that's always welcome - but all this criticizing without bringing up a solution isn't really helpful



I did post an exact suggestion / solution for one rule. But apparently you have not read it still since it is there since first post and it is the 2nd post you make asking for clarification.

So rather than just criticising, I also try to be productive, probably the only one in this thread.

As for the 2nd rule I don't have the time to actually look up into the details of the terms that should be used to clarify this matter. But for example a recent game went 32++ and there were a lot of people with high incomes and values running out of space for ranged dps ( as they were full on tanks from mid of lane until halfway to dark green area ).

My personal question to you @iznogood : Do you actually feel that a rule you made in the heat of the moment is one that should define lihl for long?
Each rule should be carefully studied, and worded in order to be implemented. Your rule was an acceptable temporary solution at that time being but I personally doubt it is one that should be kept in the long run, as the space we are losing to build can be lethal for some players , depending on their rolls.


ps: I did make that thread for discussion of my ideas in order to help clarify the second rule for both players and moderator ease, however you've shut me down twice within the same thread regarding any discussion.

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Re: Rules Revisment required.

Postby Iznogood » Tue Nov 26, 2013 6:16 pm

Iznogood wrote:Anyways - It seems like the most agrees with me that rules should be simple - we can agree there's already too many rules, so making them more complicated will just be more confusing.


I didn't see you make any suggestion that would make any rule more simple - if you want to remove the DG area restriction make a poll.
The hotfix restriction against building in the DG area its time may have come when the Double Building will be implemented.
As for now I am happy with what the restriction solved - There's absolutely no point in making it more complicated when most people already started to build further ahead and are thinking forward.


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