remove modes

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Raizen
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Re: remove modes

Postby Raizen » Thu Aug 15, 2013 4:37 am

How is going the tests?

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teller55
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Re: remove modes

Postby teller55 » Sat Aug 17, 2013 7:17 am


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teller55
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Re: remove modes

Postby teller55 » Tue Sep 24, 2013 3:42 am

Any update on this >3 month old suggestion? @uakf.b @cyberpunk @Raizen

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Raizen
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Re: remove modes

Postby Raizen » Sun Oct 06, 2013 3:15 am

teller55 wrote:Any update on this >3 month old suggestion? @uakf.b @cyberpunk @Raizen

that is a good question.

how is going?

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DreathKnight
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Re: remove modes

Postby DreathKnight » Sun Oct 06, 2013 4:55 am

This suggestion is a really good one because it will make the statistics of players more accurate due to the lack of deviation from modes. But sadly, it looks like this suggestion will never go through.

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aRt)Y
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Re: remove modes

Postby aRt)Y » Sun Oct 06, 2013 10:52 pm

DreathKnight wrote:But sadly, it looks like this suggestion will never go through.

Well, then we'll keep bumping it. But uakf is "afk" now anyway.
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teller55
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Re: remove modes

Postby teller55 » Thu Nov 28, 2013 6:21 pm

@aRt)Y Is there still any interest in this suggestion?

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aRt)Y
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Re: remove modes

Postby aRt)Y » Thu Nov 28, 2013 7:02 pm

Depends on what public says.
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supersexyy
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Re: remove modes

Postby supersexyy » Fri Nov 29, 2013 11:38 am

No point in having it in ltd.
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uakf.b
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Re: remove modes

Postby uakf.b » Sat Nov 30, 2013 6:07 pm

People didn't even decide a mode AFAIK. Archiving.
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