ID Map
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Re: Map
I'm sure I can speak for most of the community in saying that I do not care who edits the map, but that it gets edited. It's been well over a year since an update.
If yokola or zim can produce a well-edited map, that would be great.
If yokola or zim can produce a well-edited map, that would be great.
Last edited by TimmyTheTauren on Sun Dec 08, 2013 7:44 pm, edited 1 time in total.
Spoiler!
- Neco
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Re: Map
yokola95 wrote:If the community agrees I could take over editing the map.
I've great knoweldge in coding-related field, I know most of ID players (I'm easier to contact) and I'm still somehow active in playing the map, and I've some spare times in these months that I can dedicate in bug fixing and developing the map.
Obviously if the map is made public, I would not waste my time on it.
And you can always ask for help if you're confused what something does or what it was intended to do. Do you have experience with Zinc?
Former Editor of Island Defense - ENTID Rules
- Neco
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Re: Map
TimmyTheTauren wrote:I'm sure I can speak for most of the community in saying that I do not care who edits the map, but that it gets edited. It's been well over a year since an update.
If yokola or zim can produce a well-edited map, that would be great.
That's what happens when you get ambitious and decide to recreate the entire thing from scratch ><.
I'll be honest here, the object data is a mess and most of it is corrupted. The map has simply been around for too long without a refresh.
Former Editor of Island Defense - ENTID Rules
Re: Map
Neco wrote:And you can always ask for help if you're confused what something does or what it was intended to do. Do you have experience with Zinc?
I had experimented with Jass. I heard and read about Zinc (when I was more interested in such stuff, some months ago), and now looking at it, it seems as C -like language. I've no problem on adapting at all, I've been studying data structures and algorithm for 2 years now, and i know different programming languages (once you know basics of programming, learning a language = learning syntax, nothing more anyway).
If it's written on ZINC, it's not problem at all. And if I can always ask you (thanks) in case i get confused by something, it dont think there will be any problem.
If community accepts, I dont think there will be any problems.
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Re: Map
Agreed. I talked a bit with yoko and since he gonna have some time the next months he wants to seriously work on it.
If he can handle it, sure why not
If he can handle it, sure why not
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Re: Map
I'm still quite skeptical in Yoko's ability to code... Come on Yoko, at least give us something you've made so far. I can't believe everyone is just buying this, Yoko is like top 5 in ID's list of trolls.
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Re: Map
I can say for sure that hes not trolling, and If he agrees I gonna assist him a bit. (might doing some terraining)
He wants to work on it actively, means I will ask for a section in ID forum for suggestion and feedback from the community. (since id.org is R.I.P and useless)
He wants to work on it actively, means I will ask for a section in ID forum for suggestion and feedback from the community. (since id.org is R.I.P and useless)
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Re: Map
Raw format of the process:
- bug fixing started
- beta testing to confirm bug fixes
- release of changelog for discussion
- start of balance changes
- release of changelog for discussion
- beta testing
- public beta testing (bot)
- official stable map release
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