ID Map

Talk all you want about Island Defense here.
Burn
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Re: ID Map

Postby Burn » Wed Dec 18, 2013 5:14 am

TimmyTheTauren wrote:Out of curiosity, has yoko started developing the new map?
Yes. Many bugs have already been fixed.

-Burn

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Re: ID Map

Postby Stealer » Wed Dec 18, 2013 6:07 am

I feel like your prioritization is a bit questionable.

Good to see stuff happening though.

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Re: ID Map

Postby yokola95 » Wed Dec 18, 2013 8:34 am

Cambrioleuse wrote:I feel like your prioritization is a bit questionable.


Explain.

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Re: ID Map

Postby Burn » Wed Dec 18, 2013 9:48 am

Cambrioleuse wrote:I feel like your prioritization is a bit questionable.

Good to see stuff happening though.
Same shit, they're all gonna be fixed anyway.

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Re: ID Map

Postby Stealer » Wed Dec 18, 2013 8:25 pm

yokola95 wrote:
Cambrioleuse wrote:I feel like your prioritization is a bit questionable.


Explain.

Theres a bunch of comestic type stuff in Very High
Very high wrote:Dryad's tower when 'grown' removes the tower from all control groups. (this is in there twice)
Titan's Floating eye has no hold position or stop commands.
Demonicus's small moving hit box is a problem for pokers and focus firing.
Lucidious' large hit box is a problem when trying to repair or deny buildings.


While things that could actually have a good effect on gameplay (losing tomes) appear in average?
average wrote:When Morphling, Panda, Tauren(AR), Fossurious (burrow) switches forms, it removes damage tomes and starting random damage tome.


Or other things that make certain buildings useless are lower tier than cosmeticy.
high wrote:Draenai's Well of power does not stack with mana void, which makes it basically useless.


Or after the fact that you bloodlust you can't run away immediately unless you want to lose items you bought.
high wrote:Ogre casting bloodlust makes him drop his item unless it is a gold tower, merch summies or bones. (Drops TP...)


Overall things do seem to be decently sorted (even if there are a bunch of duplicates).

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aRt)Y
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Re: ID Map

Postby aRt)Y » Wed Dec 18, 2013 8:35 pm

Priority doesn't really matter anyway since everything will be fixed.

What we need are new concepts and comments on balance/content changes as you can see on sheet 2 (see link).
e.g. new dryad tower, etc.

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Re: ID Map

Postby TimmyTheTauren » Wed Dec 18, 2013 10:21 pm

pls nerf skybase, too op
Spoiler!
Image

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Re: ID Map

Postby Burn » Sun Dec 22, 2013 6:03 am

Cambrioleuse wrote:Theres a bunch of comestic type stuff in Very High
I prioritise things for balance reasons, and game-play experience.

Basically, I prioritise the bug on how much it pisses me off.

:D

Also, for balance reasons, like Draenei's well of power/mana void. Who cares, Draenei is OP as fuck anyway.

-Burn

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Re: ID Map

Postby Burn » Wed Dec 25, 2013 1:24 pm

TimmyTheTauren wrote:No relevance at all?[spoiler=]Yes Burn, I understand full shared helps if you die a lot as you can play others, it does not help if the player leaves or lags out, though, which is my point.[/spoiler]
BAM! CONTRADICTION!

-Burn

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aRt)Y
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Re: ID Map

Postby aRt)Y » Sat Dec 28, 2013 5:27 pm

Could you make a new thread concerning this suggestion of the -builder command usage?

Concerning OP's questions: Neco stopped, yoko develops now.


Burn can split the posts regarding the -builder stuffs if he wants to.
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